To develop the Network Protocol Testing for projects utilize the tool is NS3. The Network protocol testing using NS3 has includes the estimation of performance, reliability, and security of networking protocols is replicated environment. This guide will help you create an NS3 project for testing network protocols.
Steps to Develop Network Protocol Testing Projects Using NS3
- Goals of Network Protocol Testing in NS3
Network protocols testing generally concentrate on:
- Functionality Testing: We enable the protocols work as expected.
- Performance Testing: we investigate the performance of parameter metrices such as throughput, delay, jitter, and packet loss.
- Scalability Testing: Calculate on how well the protocols manage the additional congestion.
- Security Testing: We classify for vulnerabilities in protocols.
- Interoperability Testing: Check and test the compatibility by other protocols.
- Setting Up NS3
Make sure NS3 is installed. If not, install it:
git clone
cd ns-3-dev
./build.py –enable-examples
- Implementing a Protocol Testing Simulation in NS3
For this tutorial, we will validate the Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) in NS3.
Network Setup for Testing
- Sender Node → Forward the packets using TCP/UDP.
- Receiver Node → Obtain the packets and calculate the performance.
- Point-to-Point Link → We replicate a network path.
3.1 C++ Code for Testing TCP and UDP in NS3
protocol-testing.cc
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/point-to-point-module.h”
#include “ns3/applications-module.h”
#include “ns3/flow-monitor-module.h”
using namespace ns3;
NS_LOG_COMPONENT_DEFINE (“ProtocolTesting”);
int main(int argc, char *argv[]) {
bool enableFlowMonitor = true;
std::string transportProtocol = “TCP”;
CommandLine cmd;
cmd.AddValue(“protocol”, “Transport protocol to test (TCP/UDP)”, transportProtocol);
cmd.Parse(argc, argv);
NodeContainer nodes;
nodes.Create(2);
PointToPointHelper p2p;
p2p.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));
p2p.SetChannelAttribute(“Delay”, StringValue(“5ms”));
NetDeviceContainer devices = p2p.Install(nodes);
InternetStackHelper stack;
stack.Install(nodes);
Ipv4AddressHelper address;
address.SetBase(“10.1.1.0”, “255.255.255.0”);
Ipv4InterfaceContainer interfaces = address.Assign(devices);
uint16_t port = 8080;
Address serverAddress(InetSocketAddress(interfaces.GetAddress(1), port));
// Configure UDP or TCP server
ApplicationContainer serverApp;
if (transportProtocol == “TCP”) {
PacketSinkHelper packetSinkHelper(“ns3::TcpSocketFactory”, serverAddress);
serverApp = packetSinkHelper.Install(nodes.Get(1));
} else {
PacketSinkHelper packetSinkHelper(“ns3::UdpSocketFactory”, serverAddress);
serverApp = packetSinkHelper.Install(nodes.Get(1));
}
serverApp.Start(Seconds(1.0));
serverApp.Stop(Seconds(10.0));
// Configure UDP or TCP client
ApplicationContainer clientApp;
if (transportProtocol == “TCP”) {
OnOffHelper clientHelper(“ns3::TcpSocketFactory”, serverAddress);
clientHelper.SetConstantRate(DataRate(“1Mbps”));
clientApp = clientHelper.Install(nodes.Get(0));
} else {
OnOffHelper clientHelper(“ns3::UdpSocketFactory”, serverAddress);
clientHelper.SetConstantRate(DataRate(“1Mbps”));
clientApp = clientHelper.Install(nodes.Get(0));
}
clientApp.Start(Seconds(2.0));
clientApp.Stop(Seconds(9.0));
// Flow monitor for performance analysis
FlowMonitorHelper flowHelper;
Ptr<FlowMonitor> monitor = flowHelper.InstallAll();
Simulator::Stop(Seconds(10.0));
Simulator::Run();
if (enableFlowMonitor) {
monitor->SerializeToXmlFile(“protocol-test-results.xml”, true, true);
}
Simulator::Destroy();
return 0;
}
- Running the Simulation
- Transfer the file in NS3 scratch directory:
mv protocol-testing.cc ns-3-dev/scratch/
- Compile the project replication:
./waf –run “scratch/protocol-testing –protocol=TCP”
- Execute the UDP test:
./waf –run “scratch/protocol-testing –protocol=UDP”
- Examine the outcomes:
- Output statistics are safe and secure the protocol-test-results.xml.
- Performance Metrics for Testing
5.1 Throughput Measurement
Excerpt the throughput using FlowMonitor:
Ptr<Ipv4FlowClassifier> classifier = DynamicCast<Ipv4FlowClassifier>(flowHelper.GetClassifier());
std::map<FlowId, FlowMonitor::FlowStats> stats = monitor->GetFlowStats();
for (auto &flow : stats) {
std::cout << “Flow ID: ” << flow.first << ” Throughput: ”
<< (flow.second.rxBytes * 8.0 / 8.0 / 1024 / 1024) << ” Mbps” << std::endl;
}
5.2 Jitter Measurement
Compute the jitter using NS3 statistics:
double jitterSum = 0.0;
uint32_t count = 0;
for (auto &flow : stats) {
jitterSum += flow.second.jitterSum.GetSeconds();
count++;
}
double avgJitter = jitterSum / count;
std::cout << “Average Jitter: ” << avgJitter * 1000 << ” ms” << std::endl;
5.3 Packet Loss Measurement
Measure the packet loss percentage:
for (auto &flow : stats) {
double loss = ((flow.second.txPackets – flow.second.rxPackets) * 100.0) / flow.second.txPackets;
std::cout << “Packet Loss: ” << loss << “%” << std::endl;
}
- Advanced Testing Scenarios
Test Scenario | Implementation in NS3 |
Congestion Testing | Improve the background traffic using several applications in OnOff. |
Network Failure Testing | Launch for packet drops using an ErrorModel. |
Latency Analysis | We estimate the packets for end-to-end delay. |
Security Testing | For replicate the attacks such as DDoS using several UDP clients. |
Scalability Testing | Improve the number of nodes and connections to amount of protocol performance. |
- Conclusion
Feature | Implemented? |
TCP vs UDP Performance | ✅ |
Throughput Measurement | ✅ |
Packet Loss Analysis | ✅ |
Jitter Calculation | ✅ |
Protocol Testing Automation | ✅ |
This NS3 project delivers the network protocol testing by throughput, delay, jitter, and loss analysis.
- Future Enhancements
- ✅ Test Custom Protocols for instance RTP, MPLS, SD-WAN
- ✅ Replicate the Wireless Networks
- ✅ Establish for Security Testing
- ✅ Perform Interoperability Tests
General, we can describe the network protocol that had implemented in ns3 environment and also tested the network protocol. We provide further information related to network protocol how it adjusts with diverse environments.